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BASTAUYSH BILIM

EFFECTIVE WAYS OF DEVELOPING DIGITAL LITERACY OF PRIMARY SCHOOL STUDENTS BASED ON VR GAMES

Abstract

This article explores effective approaches to developing digital literacy among primary school students through the use of virtual reality (VR) games. The impact of VR technologies on the educational process is described, and specially designed games on the CoSpaces.edu platform are presented as examples. The study revealed that VR games enhance students’ cognitive activity, foster creativity, and improve logical thinking, memory, and spatial perception. Furthermore, the results of a teacher survey demonstrated that, while CoSpaces.edu is considered an effective tool, its successful implementation requires professional training and methodological support. Based on the analysis of both domestic and international research, the article substantiates the relevance of integrating VR technologies into primary education. Particular attention is given to the importance of selecting VR content according to students’ age-specific needs, ensuring digital safety, and aligning with the curriculum. The CoSpaces.edu games “Labyrinth” and “Remember” were developed and adapted to primary mathematics content, with their practical effectiveness validated in practice. The article provides concrete recommendations for introducing VR technologies into the educational process and offers a comprehensive analysis of their potential applications in primary education. Overall, the findings highlight that VR games serve as an effective tool for fostering digital literacy, modernizing teaching methods, and improving the quality of education in primary school settings.